Destiny 2 How to Get Traiter Fate Again

Atheon is the final part of the Vault of Glass, post-obit the Gatekeepers meet. Congratulations!

Like most of the encounters in the revamped Vault of Glass, the trappings of this encounter will be similar, but there are a couple of new technical wrinkles that are going to brand this significantly harder than anything y'all've faced in Destiny 1.

This is, nevertheless, where you can see the Vex Mythoclast driblet upon completion - and then all your hard piece of work could be worth it.

For assist with other encounters, encounter our main Vault of Glass guide.

Destiny 2 Vault of Glass trailer

How to kill Atheon, Fourth dimension'due south Conflux in Destiny ii

Have your squad evenly carve up towards the left and the right before starting the encounter. To do and so, shoot the cube in the eye of the arena. Atheon will spawn only ignore him every bit much as possible for at present.

Instead, clear enemies, paying particular attention to the harpies that spawn in the air on the left and right. If too many are left alive it will make ane of the critical jobs of this run across harder.

destiny_2_vault_of_glass_atheon

Once the 3rd prepare of air Harpies spawn, Atheon volition brainstorm to teleport one-half the team. Three random players will be spawned into a portal room. The team will call out which room they are in and then those on the outside can open the correct portal when the time comes to let them out.

How to restore vision with the Relic

One player inside the portal will need to pick upward the Relic which is correct in front of you lot. Players within the portal room will slowly lose vision. To clear their vision, the person holding the Relic will need to hitting the shield push, which volition create a chimera aura.

Go players within the chimera to reset their vision. The person holding the Relic will generally be focused on keeping their teammates vision articulate only also clearing enemies. Praetorians will spawn in here once more with shields so keep those down if you lot are the Relic holder.

Now, the team in the home arena, every bit shortly equally players begin to become teleported, i player needs to try and run to the dorsum of the room then they have a full view of the loonshit. Here's the tricky office: the Oracles are back and they are red this time.

How to deal with the Oracles in the Atheon run across

The player, who will exist called the Reader, needs to watch the order and position the Oracles spawn in above Atheon'due south caput. There are six possible locations. 3 close to the portals and three closer to the entrance backside Atheon. On both rows there will be a left, heart and right.

Here is where they can spawn (Keep in mind, this paradigm doesn't account for depth perception so the altitude should be easier to tell in game):

destiny_2_vault_of_glass_atheon_oracle_positions

It is smart to share these Oracle locations. Due to the random nature of who is getting teleported into the portal room, it'southward a good idea to at least go over the callouts and brand sure everyone is at to the lowest degree vaguely familiar with the positions, equally anyone could be called upon shooting and/or reading the Oracles at whatever fourth dimension.

Sorting out callouts is upwardly to y'all. Some utilize numbers for each oracle, but this may not be best for new players who are not entirely confident about where the Oracles are. Instead, a shut left/centre/right and far left/eye/right may exist more intuitive for everyone when this is i of their outset runs.

3 Oracles volition play i after another. Similar in previous encounters this sequence volition play twice to give you a hazard to confirm. Once the sequence is complete 3 oracles volition spawn inside the portal room, and the players in there will have to shoot them in the correct order.

To do that, you lot need to situate yourself. The portal rooms, if you hadn't clocked withal, are identical to the home room (representing the space at dissimilar periods of fourth dimension, meaning you are time travelling each time you go through the portal. That's not crucial for the Raid, simply it'due south a cool footling fact).

When players are teleported, they spawn in the equivalent of the archway where Atheon came from.

The Oracles will be in the same positions that the Reader saw, still as yous spawned across from them (relatively) you lot will need to get to the bottom of the stairs (preferably between the two portals) and turn around 180 so your left and right match up with what the Reader said. Close Oracles volition be in a higher place or behind you lot and far oracles will be closer to the archway.

Here's an instance of how this all would play out. Three players have but been teleported to the jungle room. And so, these were the Oracles the Reader saw and the order they spawned in.

destiny_2_vault_of_glass_atheon_oracle_positions_example

The call-out would exist Far Correct, Close Middle, Close Left.

Inside the jungle room, The oracles would demand to be shot in this order (bearing in mind ii and three might exist a little higher up or to the side of this exact perspective):

destiny_2_vault_of_glass_atheon_oracle_positions_example_jungle

Y'all volition need to repeat this process three times before you lot will exist leaving the room (so you will need to clear 9 oracles.)

What the remaining 2 players must do

Now, in that location are yet two players who are unaccounted in this run across. While one person is calling out the Oracles and the other squad is inside the portal shooting them, Supplicant harpies will be spawning. If they go too close to you lot they will explode and kill you lot and they move fast.

The other two players in the room not reading should be doing their best to control the enemies every bit it tin become out of hand speedily. You don't want your team coming dorsum from a portal to a room full of Supplicants.

Atheon damage stage: 'Guardians make their own fate' explained

One time all nine of the oracles are destroyed, a prompt proverb 'Guardians make their own fate' volition appear in the buff feed above your Super. At this point, you can start finally doing damage to Atheon. Players in the home room should immediately leap to the platform in the middle of the room and begin using supers and damaging Atheon.

The team inside the portal volition exit (over again, brand the correct portal is open so they can). They can then join the rest of the players doing damage on the central platform. Once on the platform the Relic holder should cleanse the team. Too, the Relic's super does effective damage to Atheon so feel costless to use it.

During the impairment phase, you will go a buff chosen Time'southward Vengeance. This will supercharge your abilities. You will get Supers much faster and then experience costless to spam them equally soon equally they are up, using whatever dissentious weapons you take in your reanimation. That is why information technology is a great idea to accept a lot of dissentious supers, though there should be one or two support supers like Well of Radiance and a Titan Bubble.

You will have around 25 seconds to do harm to Atheon so give information technology everything you got.


The Witch Queen has arrived! Get up to speed with the latest Exotics and our up-to-appointment levelling guide. In terms of things to find, in that location is Extraction, Metamorphosis and Sepulcher locations and the Resonant Splinter Heroic. Recently, nosotros've had the Bungie 30th Anniversary, which adds the Grasp of Forehandedness dungeon, Strange Coins and new Exotics, including the Gjallarhorn and Precursor.


Imminent Detention explained

There is one more than really of import affair to be aware of and it is like shooting fish in a barrel to forget about, but it volition end your run if y'all do. During the harm phase, one player at random will go a debuff on their feed called Imminent Detention.

This player will have 5 seconds before they are detained. If they are standing near the other players, those players volition also exist detained, meaning no one will exist able to suspension out and it volition be a full team wipe.

Because of this, during the unabridged dominate damage stage, every player needs to exist very diligent of the left of their screen. That's why it'due south a good idea to go on request during this phase, 'does anyone have Imminent Detain?' Over and over. It needs to be spotted, and it is just text on your screen so it is very piece of cake to miss. If you do though, your team will almost certainly wipe.

If yous practice have Imminent Detain you need to leave the middle platform immediately. Bound upward to the left or right, still in view of your team. That style, they tin just plow slightly to you to intermission you out when the countdown finishes.

Keep doing damage until Atheon goes immune and and so practise it all again. Somewhen, you should do enough impairment to make Atheon become down, letting you take his throne.

destiny_2_vault_of_glass_atheon_victory

Information technology's a wild boss fight with a lot of moving parts, and then brand sure you proceed at it if you lot fail a couple of times. However, once Atheon falls, yous've completed the Raid. Congratulations!

Did you get Vex Mythoclast, which tin can drop from the cease of the raid? Probably not. But perhaps you lot did! Or peradventure you lot will next time - forth with any Glass Shard or chest locations you lot missed.

As was the case in Deep Stone Crypt, players will be able to purchase gear with the Spoils of Conquest tokens they've been earning through the run from a kiosk. This means if you didn't quite get the ringlet you lot wanted on something, feel free to buy more than versions for some other scroll of the dice.

In summary - at that place's plenty of reasons to replay the raid beyond the need for Superlative drops. Hope your get-go experience was enjoyable, and best of luck on your future runs!

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Source: https://www.eurogamer.net/articles/destiny-2-vault-of-glass-walkthrough-changes-8005?page=7

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